Light and Darkness are involved in a grueling and longstanding war.Shaiya is a free-to-play MMORPG, where a war rages between the Alliance of Light and the Darkness.
The MMORPG Shaiya features heart racing raids, ferocious boss monsters, as well as a network of dark and mysterious underground dungeons. In these dungeons you will find demons, succubi, dragons and other creatures looking to destroy any life that crosses their path. In the client-based role-playing game Shaiya you will find several combat modes to indulge in, be it in Player vs Player of Player vs Environment form.
In the online game Shaiya you will find four races, each with an additional three character classes to select from. The four races include Humans, Elves, Vail and Deatheter. The Humans ( Fighter, Defender,and the Priest ) and Elves( Archer, Ranger,and the Mage ) represent the Light and the Vail ( Pagan, Oracle, and the Assassin)and Deatheater( Warrior, Guardian, and the Hunter) fight stoically for the Darkness. You must also customize your character's professions, name, gender and appearance, as well as the difficulty mode of game play. Depending on your level of game experience you can choose from Easy Mode, Normal Mode and Hard Mode.
Characters:
Alliance of Light andUnion of Fury
Fighter/Warrior
The Fighter is a fierce melee combatant, confronting foes up close and personal. Physical attack power is the focus of the Fighter.Fighters builds with STR and DEX or LUC and DEX.
Like the Fighter, the Warrior is a standard melee combatant. Up close and personal is how Warriors prefer confrontation. Warriors usually use builds with STR and DEX as their main build. They can use only melee weapons.
Defender/Guardian
The Defender is a hard-as-nails tank. Defenders have high stamina and high hit points.Unlike Fighters, Defenders can take on multiple foes at the same time with little worry. Defenders also have the ability to provoke enemies into attacking them. They can also use melee weapons.
The Guardian is a defensive powerhouse, pure and simple. Guardians have high stamina and high hit points, enabling them to take a beating while returning in kind. Guardians also have the ability to provoke enemies into attacking them, a useful skill when adventuring in groups.
Archer/Hunter
Striking from a distance helps keep Archers out of harm’s way. Archers use ranged attacks to wound and slow the enemy, as well as lower its attack power, or stop it in its tracks. Archers also have Lady Luck smiling down on them, enabling them to make brutal critical hits.
Hunters keep their distance in battle and should stay away from the front lines. Their special skills allow them to literally rain death down upon their targets. Hunters also have high luck, enabling them to make critical hits more often than other classes.
Priest/Oracle
Relying on the spiritual nature of humans, the Priest is a true healer. The Priest uses healing magic to keep him/herself and party members healthy during battle. Priests can resurrect the dead, an extremely useful skill for keeping fallen comrades around in a tense situation. Priests also have a high resistance to magical attacks, making them a threat to Pagans.
Like the Human Priest, the Oracle relies on the spiritual nature of the Vail to heal allies. Oracles also have a high resistance to magical attacks, making them a threat to Mages.
Mage/Pagan
One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies. Their ability to harness the power of fire, water, earth, and wind makes the Mage a force to be reckoned with.
Channeling spiritual forces allows the Pagan to unleash powerful magic attacks. Attacking up close or far away, targeting one foe or many, the Pagan uses spiritual magic to destroy their enemies. Their ability to harness the natural elements of fire, water, earth, and wind makes Pagans a force to be reckoned with.
Ranger/Assassin
The Ranger uses knowledge of the forest and the wilds to blend into his/her surroundings. Stealth and deception are trademarks of a good Ranger, while ambush and evasion are their staples in combat. They can also frighten beasts or disguise themselves as harmless creatures, further enabling their stealth.
The Union’s answer to the Ranger is the Assassin. Stealth and deception are the trademarks of a good Assassin, while ambush and evasion are their staples in combat. They also can frighten beasts or disguise themselves as harmless creatures, further enabling their stealth.
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